Facebook – Top 100 FAVORITE Video Games: 33

33: Kingdom Hearts (PS2)
Developer: Square Enix
Year: 2002

First thing’s fuckin’ last: If you hate this game you are one of three people:
1) Someone that thinks FF + Disney = a game for kids
2) Someone who hasn’t even played the game
3) Someone who tried it and hated the controls (this is the only way I won’t be mad at you, by the way)

Having said all this, the first option was the one that scared most of the potential players away from the get-go. Mickey Mouse and Cloud? In a single game? Of course its for kids! Or, at least, that’s what everyone thought. But one time through the game is all it takes to hook a player into this intriguingly unique franchise.

The plot revolves around Sora, a young boy with a big destiny. When his home land gets attacked by creepy black Heartless, he and his friends are thrust into the universe which is much larger than they thought, and populated by all kinds of different people. On his travels, Sora teams up with two new friends: Donald Duck and Goofy. The three form a team to search for Sora’s pals and the King, Mickey. Along the way they uncover a plot to unleash the power of the heart of all worlds, Kingdom Hearts, and the machinations of the evil Ansem, a dastardly fellow in a cool outfit who sounds like film badass Billy Zane (of Back to the Future fame, no less!). To stop him they must hop from Disney world to Disney world, locking the worlds at they go. This story is simple, at first, but hints at much deeper concepts about the soul, emotion, and the basic concept of friendship, something that can be dissected in any game, not just one with Disney characters featured on the cover.

The game looks like every one of the toons, too, and thats one of its greatest assets. From the  moment you wind up on Tarzan’s world you’ll find that every character is ripped faithfully from the films, rendered in an awe-inspiring display of 2D-to-3D modeling. One of the things that never works about cartoons is that its rare one of them looks good with 3D models. The game makers over at SE knew how to avoid this pitfall. The music, too, is ripped from the films, presenting the player with an instant tidal wave of nostalgic feelings toward levels, characters, and scenarios. You’ll find that the levels looking and sounding like the movies aren’t the primary reason for this sensation, however. No, the biggest thing the whole damn Kingdom Hearts series has going for it is the resourcefulness of Square Enix, paired with Disney being gung-ho about retrieving as many of the original voice actors as possible for the characters. No one will ever do Hades’ voice better than James Woods, and these game makers knew this.

The gameplay, itself, is where the game is at its most simple, being mostly an “X” button masher. Hitting foes with Sora’s Keyblade enough times kills them, resulting in money (spelled “munny” for some… stupid reason) and experience points, all of which can be used to upgrade the party with new attacks, weapons, and the like. But if you want to, you can make it a bit deeper by learning the equally simple magic system and combining them effectively. A fight like Sephiroth is insanely difficult on its own, but if you know when and how to cast Cure and chuck fireballs at the classic FFVII baddie, you’ll have a much (note: not that much) easier time. The camera, though – like Mario 64 – leaves something to be desired, finding tons of opportunities to piss the player off by hiding behind shit you don’t want it to hind behind. But the rest of the game makes up for this enough by presenting a great number of hours to enjoy the experience.

All in all, Kingdom Hearts is one of those games that could have been so much less than it was, but with a set of engaging characters, a sprawling and ever-evolving storyline, and faithful graphics and sound oozing out of its every detailed level, the first game immediately set itself up for a great franchise worthy of multiple sequels (and maybe not as many spin-offs). Sure, it did have the Gummi Ship. That can’t be denied. But, while it controlled poorly, SE knew better than to make it overly hard, instead opting to make it something one could pass through without even really trying. Heck, I don’t think I ever moved an inch during the last levels, just kept shooting. Had no problems. Except with how stupid the whole Gummi Ship thing was. Which it was. Least they fixed it up in the second game…

Classic Moment:
As I hinted at, the battle against Sephiroth is epic and insanely difficult. It goes on for freaking ever and he has so many cheap-as-hell instant death moves that its more than a little ridiculous. But its the goddamned best fight in the whole game. You’ll sweat, you’ll cry, and you’ll swear like a sailor as you go through his various stages, all the while Lance Bass’ voice work (yeah, Lance Bass. IMDB that shit. I’ll wait) taunts you. But when you finish the fucker off, you’ll stand with pride, wondering where the last 30 minutes of your life went…

Why KH1 > L4D series:
Its just a feel-good game with a good, touching storyline. Also, while L4D has some good music, it can’t touch Hikaru Utada’s awesome main theme for the game. Simple and Clean, I think, will go down as one of the best songs to be featured in any game, let along a Square game. Or, at least, it will be remembered as being better than “Eyes on Me” from Final Fantasy VIII… 


Added March 27, 2017
My copy of 1.5+2.5 for PS4 shipped yesterday. Woop! I do love me some KH.

Author: skyler bartels

just when you thought it was safe to be skyler bartels....2

16 thoughts on “Facebook – Top 100 FAVORITE Video Games: 33”

  1. Justin Carrothers
    The reason munny is spelled that way is because of the whole “honey – hunny” thing in Winnie the Pooh.

    Loved this game. Played KH2 and Chain of Memories. Interested in seeing if KH2 tops this game, because I’d bet the farm that Chain of Memories doesn’t.

    Looking forward to playing the PSP title, eventually.
    November 3, 2010 at 3:45 pm

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  2. Skyler Bartels
    Chain of Memories, while an awesome game with a much more interesting battle system (and overly engaging, actually) doesn’t make the list. Primarily because of its rehash-like qualities, but also because it just wasn’t good enough. Having said that, though, the remake they put on on PS2 is one of the coolest gifts a video game company has ever given to its fans (especially since they sold it for cheap in the US).
    November 3, 2010 at 3:47 pm

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  3. Elizabeth Anne
    Yeah, this is probably one of the best games I’ve played. If I had to make a top-whatever list, it would be on there. For sheer fabulousness that I wasn’t expecting, it takes the cake. (Okay, Portal might take the cake. Who the hell was expecting that?)
    November 3, 2010 at 4:45 pm

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  4. Kyle Decker
    I enjoyed it. But KH2 improved upon it in every way. Especially the controls. Also it was amazing how much the new camera angle (out and slightly up) made a difference.

    My classic moment: Just seeing who you run into next. That you actually fight Chernabog to “Night on Bald Mountain” is pretty fucking sweet.
    November 3, 2010 at 5:44 pm

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  5. Jason Sauer
    In my defense, I did think this game’s controls where blah and that its hack-and-slash gameplay didn’t stand out in any great way for me. Got very bored with it, as gameplay is what really makes games great for me.
    November 3, 2010 at 5:47 pm

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  6. Kyle Decker
    Yeah, you can get away with button mashing for most of it for sure. I will say this, though not perfect the AI of your allies was very good by the standards of 8 years ago, and even better than a lot of stuff today. Especially since you could tweak thier fighting style. But it was pretty cool that your team would heal you WHEN YOU ACTUALLY NEEDED IT.
    November 3, 2010 at 5:50 pm

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  7. Benjamin Chilcoat
    I fall firmly in the 3rd category. the oddity of the 3rd category, but also I am not enough of a japanophile to think j pop needs to go with everything from japan. this was the game where japans weirdness started to really tire me to be honest. or maybe it would be more fair to call it “japan-ness”, but anyway: Disney tie in: awesome, cutsy characters and control scheme: big damn no.
    November 3, 2010 at 8:40 pm

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