Facebook – Top 100 FAVORITE Video Games: 36

36: Super Mario 64 (N64)
Developer: Nintendo
Year: 1996

Once again a great Mario game enters the list, this time as equally influential as the original Mario Bros. game over a decade before it. The Nintendo 64 entry into the franchise is noted for many things, but chief among them being its innovative 3D game world and camera controls (which are horribly, horribly dated anymore, but then? Perfect) which presented – for many gamers – an opportunity to take those first important steps into the third dimension.

While Mario games are always light on plot, and this game not being any kind of exception, the fact remains true for this game as is true in any other Mario title; having the Princess (now called Peach… I wonder when that actually started…?) be kidnapped by Bowser is really all you need. Tongue-in-cheek jokes have been made (typically in the Paper Mario series) about her ease of capture, but in any game that is mostly exploration, platforming, and (now) punching the shit out of Goombas, all you really need to know is that the giant Koopa wants the Mushroom Kingdom and “It’s up to us!” to stop him. This narrative drive is as impactful as is essential to this style of gaming, keeping players focused on having a good time over delving deeper into mysteries, character motivation, and/or unexpected twists.

So, if the plot of a Mario game isn’t essential in comparison to the game, let’s talk about the game. Mario games are known for their addictive gameplay and platforming levels, and the N64 title doesn’t disappoint. Built around the simple premise of “GIANT WORLDS TO RUN AROUND IN”, the player moves Mario as he runs, jumps, and stomps his way toward gathering enough Stars to finally do battle with King Koopa. As you move through the Castle, you come across (incredibly empty rooms for a castle that house) paintings you can leap into. These lead you to worlds of great variety (snow, fire, sky, etc.) and you must figure out puzzles, toss bosses, and complete timed challenges to acquire the precious yellow stars. This game introduced the idea of multiple power caps for Mario to wear, too, most important being the Flying Cap, a winged hat that allows Mario to soar in the sky. Although… truth be told the music of the Metal Cap makes it almost 10x better. But not… not for flying.

The jump to 3D was a big step, though, and the element to the game that really gives it enough cred to be this high up the list. Full and huge 3D worlds were easy to navigate and a thrill to play through once you got the hang of moving Mario around. The models were instantly recognizable, with Koopas, Goombas, and the like all being present and accounted for, doing all those things they’re known for. The colors and differences visually to each of the worlds meant almost anything was possible, with particular note being given to all the Bowser levels, each one being strange and difficult to figure out, spatially, the first time you play through them. The music, too, reached greatness, with a high number of tracks being catchy and immediately recognizable in any future installment that might borrow them.

All in all, Super Mario 64 showcased the power of Nintendo’s post-SNES system right off the bat. And, while the console didn’t do that much business in the end (thanks largely to Nintendo’s at-the-time retarded stance on putting games on cartridges and avoiding discs as long as possible), the first wave of games that came out (this, Shadows of the Empire, Goldeneye, etc.) showcased how good gaming in the third dimension could really be. Without games like this, which really allowed gamers to understand how gaming was about to change forever, we would still be playing Busby 3D and waiting for the next 2D side-scrolling Mario game. Deny that all you’d like, you fools.

Classic Moment:
Jolly Roger Bay. That fucking eel. The first time you swim down that giant pool of water on the far end of the level and you see that creepy fuck’s grinning face through the murk and the din, you shit your pants. Admit it. Please? Don’t make me the only one…!

Why Super Mario 64 > Goldeneye:
Really, they’re each great for the same reason: innovation. But the fact is that FPS titles had been in 3D for quite some time before this, but there wasn’t a great, full-3D platformer on the market as of yet. Nintendo and Mario changed that, leaving the gaming world to catch up. For a decade you would be able to tell how much of this game other companies “borrowed” in order to make their 3D games work. And not suck.


Added March 22, 2017
Reading through the comments (mostly the Aaron debate) I stand by my opinion of this game, its influence, and its quality. And would defend it to my dying days.

Added October 30, 2017
Updated the title to showcase this was a Facebook note, originally.

Author: skyler bartels

just when you thought it was safe to be skyler bartels....2

22 thoughts on “Facebook – Top 100 FAVORITE Video Games: 36”

  1. Skyler Bartels
    Man, I got really good at this game the last time I played through it. My older brother and I aimed to get all the stars by taking turns, and completed the goal in – I think – 3 days. That was with jobs and sleeping, so really only 5ish hours daily. It was a total blast and showcased how great some of these levels really are, still.

    Do agree about the camera, though. I always get around to understanding it and being able to use it well, again, but it does suck.
    October 28, 2010 at 2:55 pm

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  2. Justin Carrothers
    And to be fair, for as innovative as the game was, camera problems were to be expected. There’s still games on the sixth and seventh gen systems that struggle with this.
    October 28, 2010 at 2:57 pm

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  3. Skyler Bartels
    Well thats the real truth, there. Never have played a 3D game that a 100% tight camera system. That I can think of. Jax and Daxter, maybe. The first one.
    October 28, 2010 at 3:00 pm

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  4. Justin Carrothers
    One of the nicest improvements to the MGS series came between MGS2 and 3, with the addition of the Snake-view camera or whatever that was.
    October 28, 2010 at 3:02 pm

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  5. Justin Isbell
    Played it a couple of times. The camera prohibited me from enjoying it in any way. There was also some other stuff that I couldn’t get behind, but by now, I don’t even recall what.
    October 28, 2010 at 3:50 pm

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  6. Kyle Decker
    I would agree that the Jak and Daxter games are one of the few 3D platformers that have a 100% (or nearly so) camera system. Ratchet and Clank games are consistently polished in that department as well.

    I love Mario 64 for paving the way for pretty much EVERYTHING since then. Not to mention it’s just a lot of fun. And challenging. Sometimes unnecessarily so, when you consider about 75% of the deaths are just straight cheap.
    October 28, 2010 at 4:52 pm

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  7. Benjamin Chilcoat
    here again proving my worth as a friend:
    Super Mario 64 was the first game where the Princess was called Peach in America, as opposed to Princess Toadstool. She was always called Peach in Japan.
    October 28, 2010 at 5:48 pm

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  8. Skyler Bartels
    Yep. You are a hero. Though I was accurate, somewhat, with my uninformed knowledge (not really uninformed… I’d pretty much played every Mario game prior to this one).
    October 28, 2010 at 5:51 pm

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  9. Benjamin Chilcoat
    Also, I don’t think anyone would be able to stand playing Bubsy 3d.

    Did you know there was a bubsy cartoon? I didn’t and I didn’t need to know that. But here you go anyway:

    October 28, 2010 at 6:16 pm

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  10. Holly Britton
    That frikkin race with the stupid penguin in the snow level. That made me want to stab my television >:(. I need to bust that game out again.
    October 28, 2010 at 6:51 pm

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  11. Skyler Bartels
    Boo-urns, man, boo-urns. It IS better because its 10x more fun and features way less repetition. It also doesn’t include Yoshi (the Jar Jar Binks of Nintendo) in large doses, unlike the SNES game. Yoshi immediately brings down any game he’s associated with exponentially, by the second.

    Also, no that game didn’t do anything “new” – this game took chances and succeeded. World was just a brighter, more colorful version of Super Mario Bros. 3.
    October 29, 2010 at 12:38 pm

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  12. Aaron W. Jaco
    Whatever. you’re just taking on an Armond White repetition with your “Jar Jar Binks of Nintendo” rhetoric. Why don’t you start hyping Norbit. You might as well hype Norbit, because this N64 game negates everything that is great about Mario in favor of some experimental free-roaming thing that doesn’t even resemble Mario games except in design theme.

    If you’re goign to hype 3D games then you should hype great games like Crash Bandicoot or Ratchet & Clank instead of junk games just because they’re associated by name to great games of the past.

    I don’t know if SNES was better than Mario 3 but it is different because of great level design, better graphics and improved gameplay, including all the various styles of Yoshi, which IMPROVE the gameplay.. saying otherwise, as I pointed out, is just hyping Norbit.
    October 29, 2010 at 12:44 pm

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  13. Skyler Bartels
    I feel so bad for you; someone disagrees with your opinion and you always cry Armond White. First off, Crash Bandicoot sucks. Second, Ratchet and Clank is built on all the foundations of Mario 64, foundations that have had very little in the way of improvements made upon them.

    As for your claims that Mario 64 abandons its roots are ignorant and brash. It retains all the classic platforming elements and translates them into 3D with ease and provides the same basic play elements one finds in a Mario game. The only difference here is presentation, which was done flawlessly. The only people who hated this game were those that couldn’t play it because they didn’t understand how to control both Mario and the camera at the same time.

    As for the Yoshi comment, I just threw that in there to piss you off. šŸ˜€ And none of those things improve on SMB3. Not one of those things. If better graphics and inspired level design were all it took to make games better than their predecessors, we’d never look back fondly on ANY old games. Final Fantasy 9 had better graphics and city/dungeon design and plenty of awesome gameplay elements that it introduced to the series, but its not better than 6 OR 7.
    October 29, 2010 at 1:24 pm

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  14. Aaron W. Jaco
    Your analogy about Final Fantasy is so weak it’s almost not worth responding to. Those stories are primarily about story (at least, the best of them are) while Super Mario Brothers games are primarily about gameplay and graphics.

    Mario 64 is just horrid. You would do better to include Super Mario Party, which at least has incredibly fun and replayable multiplayer elements.

    Last but not least – I cry Armond White when someone holds something totally terrible up as great, or vice-versa, just to get a rise out of people. That’s all Armond White does; and you just admitted that’s what you did with Yoshi.
    October 29, 2010 at 1:59 pm

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  15. Skyler Bartels
    Story is only good if it gets some kind of emotive response out of the player. Which is why people badmouth story and characters in weak-as-hell games. I really don’t care for Dead Rising, for example, because the story and its characters just stink. It was kinda fun, but with no emotive connection point for me, there was nothing there to even enjoy.

    All the gameplay and graphics in the world are only great if they also form and maintain an emotive response out of the player. Mario games on the NES/SNES didn’t have story primarily because they existed in a time prior to quality storytelling in video games (look at the first Final Fantasy as an example; it had all the elements but such pathetic follow-through. That game relied, instead, on user-created characters to create that emotive connection, rather than the story they admit is kinda weak-as-balls).

    Anyhow, the Mario games of old didn’t have storylines worth talking about because – you’re right – they were made to simply be fun to play. But that gameplay is only good – as I said – if you get a basic emotive response. This is why tons of great looking games suck ass; they have awesome visuals but make no connection. Likewise, ugly-as-sin games also generate this connection by having quality gameplay. So, these things all boil down to the same thing; do the stories, graphics, or gameplay create that response? If the answer is yes, the gamer will enjoy the game.

    AS SUCH the analogy about Final Fantasy is spot on; the thing about FF7 that makes that connection for us all is clearly the story and its characters, otherwise we wouldn’t care. Did it have great graphics and gameplay? Yes, for its time. But these things are so horribly dated by today’s standards. Yet time and time again its hailed as the best of its series, if not the best game of all time. Of course FF7, for example, has a stronger connection with me than Super Mario 64 (thus making it a better game) be…

    …was this just your way of getting ME to say FF7 was better…? Because if it was, bravo sir. Bravo…. šŸ˜
    October 29, 2010 at 2:13 pm

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  16. Aaron W. Jaco
    No, Mario didn’t lack a story “primarily because they existed in a time prior to quality storytelling in games”. Are you going to say the same thing about Tetris? Or hockey and basketball games? All are inherently arcade-style games made sheerly for their gameplay value, that’s what makes them fun.

    When you update the gameplay and graphics (as the leap from SMB3 to SNES) that’s an improvement for games that rely on gameplay and graphics to create an emotive response. the N64 version was a step back in every respect. It didn’t even look better, it looked blocky and junky and was a pain in the ass to control.
    October 29, 2010 at 2:46 pm

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  17. Skyler Bartels
    Reread your first paragraph, man. All arcade-style games were popular BECAUSE they existed in a time before quality storytelling. If you look at all the “big games” that were released in that time (examples include: Ghosts and Goblins and G…auntlet), none of those have stories worth talking about, either. So, while what you say is true, what I said is true, too; Mario lacks a story because it was first introduced prior to quality storytelling. If they could have, would they have? Maybe, maybe not. But why aren’t they popular anymore (at least, at the forefront of gaming sales)? Because games with story and character development came along. Mario, Donkey Kong, Gauntlet, and the rest started to lose steam because of quality storytelling entering into the equation. Denying this shows – again – selective ignorance.

    As for the blocky graphics, that is a weak argument. Of course they were blocky graphics you insufferable clod! All the 3D games were at the time. And they were charming and awesome. Colorful and vibrant and very alive. And, as stated in the review, the game lives up to the promises of the quality of gameplay the side-scrolling titles do.

    Also, if we’re going to use ratings systems, Metacritic gives Mario 64 a 94 out of 100 (Metacritic being, like RT, a website that compiles all reviews into one score). So I can see now that I should reevaluate my stance on this game’s quality and remove it from this list! How foolish I’ve been to like a game so well-loved, universally. I hate it now (95.95% from companion-site Gameratings.com, too).
    October 29, 2010 at 3:13 pm

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