70: Crisis Core – Final Fantasy VII (PSP)
Developer: Square Enix
Year: 2007
I love Final Fantasy VII and, by association, anything related to it. One of the primary reasons I wanted to get Kingdom Hearts, for example, was because Aeris, Cloud, and the gang were to be featured, at least somewhat, with new graphics and updated models. I almost couldn’t have cared less about the game itself, just that it had my FFVII characters in it. As such, when the “Compilation of FFVII” was announced, a movie, prequel games, and possible sequel were enough to make me drool in anticipation. And while the movie was polarizing, the cell phone game never came stateside, and the sequel game redefined lackluster, the game featuring overly-peripheral character Zack Fair was fantastic and not only recreated some of the classic feelings from the original game, but lended some new depth to characters that were both fantastically crafted and also those left merely as charicatures and architypes. Also, it played like a gift from God!
Taking place in the years prior to Final Fantasy VII’s opening train ride, CC, as stated, places players in the role of Zack, the member of Soldier that Cloud was under the impression he was during the first and second acts of FFVII. While playing as Zack, you gain new insight into the role Sephiroth had in Shinra, as well as a much more fleshed out feel for just exactly what Soldier’s purpose was, and the role they played both in the expanded story involving the Materia War with Wutai, and also in the fallout of the first Jenova incident. Along the way you meet old friends for the “first time” (Yuffie is annoying no matter WHAT age) and some new allies, as well. Most notable in regards to their expanded development are the Turks, who were cool antagonists in FFVII and Advent Children, but really played up as being cogs in the great Shinra machine in Crisis Core’s narrative.
Using a graphics engine very similar to the one employed and perfected by the Kingdom Hearts series, the animation in this game is rock solid. Character models are updated a ton from the days spent in FFVII, most notably the monsters! Creatures like Flans and Bombs get updates in every Final Fantasy title, sure, but in this game they simply touch up the art style used in its predecessor, making everything you fight look familiar and in its right place, without looking too different yet looking really great in combat. The cinemas, too, are SE standard: really gorgeous to look at and spaced far enough apart to keep you waiting for the next excellent sequence.
The gameplay, though, is the real heart of the game; borrowing somewhat from Kingdom Hearts again, Crisis Core offers a more real-time combat, rather than the turn-based fare of FFVII. It is a mix of both, to be sure, but moves away from the normal battles you’d see in an average Final Fantasy title. Having only one member on your “party” as you have, this makes sense. You learn powerful moves, combine and master Materias, and learn summons and combos, just like you would in a KH game, but here they have that nice “FFVII feel” we true fans of the game still miss. There’s a great main quest line to follow, with tons of side quests and challenges to trudge through, too, leveling your up in a standard fashion, stats and HP raising in time. Its addictive and, paired with the game’s excellent and well-told story, hard to put down.
All in all, Crisis Core proves that the Final Fantasy VII storyline still has some very interesting tidbits left behind for us to discover. While return trip after return trip to the basement of Shrinra mansion got old in the main game, and certain plot holes arise any time you retell a sequence previously seen, the game actually works flawlessly alongside the primary “Compilation” entry’s narrative, particularly with the characterization of Zack, as little as there actually was in the game. While not worth the price of a PSP, it is one of the standout games for the handheld system and, as such, worth investing some thought into.
Classic Moment:
We all know how Zack bites it; battling wave after wave of Shinra troops to protect a drugged-out-of-his-fucking-mind Cloud. But this game makes you play it out. In a brutal battle sequence that never seems to come to a close. I’d rather not spoil the epicness of this entire thing, especially paired with the scenes leading up to it and – especially the scenes right after – because its a chilling and well crafted sequence of events that really should be experienced first hand, at the end of the game, with the player having invested all that time and energy getting to know a character they knew was going to die at the end, no matter what. Good work, Square Enix, you bastards. Another FFVII character I cried over during his death. Jerks.
Added January 17, 2017
Back with the games list off Facebook.
I watched a “movie” version of this a year ago and was enthralled. It is a solid story told through a pretty solid gameplay experience, and while it complicates the FFVII story in some meaningless or destructive ways, the bottom line is, this game is a solid win.