Facebook – Top 100 FAVORITE Video Games: 56

56: Jedi Knight: Dark Forces II (PC)
Developer: LucasArts
Year: 1997

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John Flowers, don’t kill me.

I love this game. I really do. I know, I know, its in the back 50 titles and that’s a dirty shame. Its great fun and even its expansion pack is really fun. Sue me. But rather than say I love it, let me prove to you that this game is one that has a place in my heart, won’t you? This sequel to a game so old its pixel/sprite-based rather than filled with polygons is a damn fine entry into a damn fine series of games, all falling under a franchise of games that is hit-or-miss for the most part. And even though its at #56 on this list, don’t let that keep you from reading on, sir. Let me explain my love.

The first Dark Forces game was just an excuse to shoot at Storm Troopers in a Doom-style setting. It DID have a plot, yes, but it was lacking in any real depth or interesting narrative choices. Jedi Knight, on the other hand, took the same style of gameplay and introduced a story in which Kyle becomes a Jedi. A friggin’ Jedi. After discovering  his father was one, Kyle sets out to stop a new Empire from taking form under Jerec, a blind dark Jedi intent on discovering the location of – and powers residing within – the Valley of the Jedi. Kyle must learn the ways of the Force if he’s to overcome this, all the while he must learn about his love for Jan, his cohort in his recent activities. The plot is thin, here in this paragraph’s interpretation, but its shockingly interesting and full of cool Star Wars universe tidbits. Understanding more about the Jedi Knights and their ancient lore (which is canon, by the way) is awesome, too.

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But no one comes to this game to understand the story. No, they come because its an FPS with a fucking lightsaber. Gun battles are all great and good, but the use of Force powers and a laser sword make those “random, clumsy” weapons rather… “uncivilized” so to speak. The worlds that inhabit the gameplay of Jedi Knight fit so well within the Star Wars universe, too, not counting the simple things like Storm Troopers and the like. Each level is huge and provides for a great amount of action, saber or no. And this game throws every kind of asshole the Star Wars universe has at the player. As such, level exploration, while fantastic, is second-seat to combat mechanics which utilize the lightsaber and force powers well, keeping you from simply running through the levels with ease, cutting every thing in your path in half. This is especially true in regards to the games (sparse, thankfully) lightsaber battles. I say “thankfully” (in parentheses) not because they suck – they are difficult, however – but because they are awesome and unique. One of the things this game has over follow-ups like Force Unleashed is that the time for lightsaber battles is only for big moments, not random boss fights.

The graphics, too, were stellar for their time. While muddy and ugly, now, the jump from pixel-shooter to full 3D, polygon FPS-blast-fest was incredible. Few games did this well, at least within the confines of a few years from each other (Doom 2-to-Doom 3 for example was awesome looking, but over a decade in the making). As stated, the levels are huge and well constructed to look like Star Wars locations. Star Destroyers look like Star Destroyers, cantinas look like cantinas, etc. And the music helps present these world perfectly, too, offering classic SW tracks over the battles and levels, intermingled with new cues to help run the narrative forward the whole game. And the enemies that populate the worlds are great, too, leaping up in graphical presentation since Dark Forces; Storm Troopers were first seen in 3D here, and being able to cut their arms off was awesome and something missed from further, better looking games since (although SW:TFU2 promises limb removal!). But, one thing this game makes the mistake of doing is creating a Water Temple level before Ocarina of Time could do it. No one wants to move water levels up and down to solve puzzles. Anyone saying they do is a liar. And going to hell.

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All in all, Star Wars: Jedi Knight (….Dark Forces 2) offers everything a fan of Star Wars could want in a game. While some would argue – fairly – that the game is influential enough to be higher up this list, the fact remains that it has beat out tons of other games that other might say are even better yet. The fact remains that this is a brutal, fast-paced action shooter with inspired design choices and great fun to be had. There was even multiplayer, but everyone wanted to be Jedi Boba Fett so it got old fast. So, John, when you see this, I hope you don’t judge me too harshly (even though this post is, admittedly, poorly written – not that I’m saying the others are any better, really). Just trust that the game is great fun and I recognize it for what it is: not as timeless as other, greater games.

 

Classic Moment: “MINE TOO!”

No, seriously, the cut scenes in this game are hilarious and poorly acted. They looked great, considering, but were overly ridiculous and amusing to watch, overall. They DO, however, keep the game down in my opinion. Even in the first Resident Evil game, I don’t think live-action cut scenes belong in video games. You can argue that it helped make the game feel like a part of the Star Wars universe, and you’d be wrong. Dead wrong.


Added February 15, 2017
I am not certain that this game would be on my list if I was to make a new one, today. Honestly, I don’t remember it very well at this point and what I do remember isn’t very well regarded.
This game ain’t no System Shock 2, is what I’m sayin’.

Author: skyler bartels

just when you thought it was safe to be skyler bartels....2

25 thoughts on “Facebook – Top 100 FAVORITE Video Games: 56”

  1. Adam Jaco
    You forgot to add “except Red Alert” to the “I don’t think live-action cut scenes belong in video games” statement… Those cheesy terrible cut scenes simply make the game, if you ask me.
    September 28, 2010 at 5:50 pm

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  2. John Flowers
    Okay Skyler…. your death sentence has been communted for now. But may I take a moment to make a few counter arguements?
    1. For a Starwars game, its still in my mind the best shooter / lightsaber combo out there. Later games, including JK2, become too dependent on the lightsaber. It was a classic mix that is truely missed.
    2. You didn’t mention anything about the ability to go light or dark, and the events that lead up to that. It wasn’t a split second decision, it was more of a did you hate suvillians type of things.
    3. As much as you don’t like the cutscenes being acted out, I though they were, for their time, done amazingly well. In fact, i wish more games would employ this tactic. It was woven into the story well enough, that quite frankly from 98 to about 03, I was severly depressed with in game cut scenes.
    4. Although I would certainly place this higher, top 30, I’m overtly upset about it due to your love of RPGs, which I can’t match.
    5. The one area I’m going to make a stink about in your summation, however, is the multiplayer. Although outdated and long since gone now, execept maybe an IRC server here or there, in its hayday through 2000, there wasn’t much else like it. It wasn’t the base game either that made it so much fun. Although hardly a true first, it was the first game, in my opinion, where user generated content exploded and made the game so much more. Did you ever use the patch commander? At my height of playing this game, I had over a gig of space, for a 150 meg game, donated to JK. All due to user expanded content. With the patch commander you could play as robots, all dark characters, bounty hunters, or the best one had grappling hooks and jet packs (MANOWARS, MANOWARS, MANOWARS) . The user generated maps, such as Jedi High School, the Empire Nght Club, the Episode One level pack, the 2 death star maps, Drollic Hotel and Casino… etc, made an entierly awesome experience out of an already damn good game. i’m sorry you missed out on the experience dude. If you had been into the expanded multiplayer, I’m sure this game would be at least 15 places higher on your list.
    September 28, 2010 at 7:04 pm

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  3. Skyler Bartels
    Figured if I mentioned you by name you’d leave behind a book. You didn’t disappoint. I’d be interested to know what your top 10 are, Mr. Flowers. As such, I think I’m going to make a special post once I get there, inviting everyone to produce their own top 10’s.

    Please wait, though. You have two months to think about it, lol
    September 28, 2010 at 7:12 pm

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  4. Jason Sauer
    Damn, came here to post a comment about Red Alert but I see I’ve been beaten to it. This game was a blast, for certain, but I must say I got a lot more enjoyment and replay out of Jedi Knight 2.
    September 28, 2010 at 10:57 pm

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  5. Skyler Bartels
    I think John said it best, though, when commenting on how no game after this really nailed the blaster/saber combo well. So, while I really like Jedi Knight 2, it just doesn’t live up to the standard set by the first game. IMO.
    September 29, 2010 at 4:40 am

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  6. John Flowers
    JK 2 was the first true light saber game, with a few guns on the side. (Those first 4 levels? IM-FRIGGIN-POSSIBLE) I was so terribly disappointed with the JK 2 and JK 3 multiplayer. It just didn’t have the magic, it was laggy, and there was no user expansion to it.
    September 29, 2010 at 11:57 am

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  7. Jason Sauer
    That JK2 was the first true light saber game is what made me enjoy it so much. I don’t really hold a lot of reverence for Star Wars canon or My knowledge of how Jedis operate is fairly limited and I really have no clue about what the appropriate ratio of guns:light saber use is, which is sort of why the most important thing for me in a game about Jedis is the ability to use what makes them unique: light sabers and force powers. . I was very excited about JK2 for its ability to show how some dude in robes and wielding a laser sword could possibly be so threatening to all of these dudes wielding guns. Moreso than in JK, I got a good sense of the power that the term Jedi implied. I will admit though that multiplayer kind of sucked, but I only played it a handful of times and I bought the game only considering the single-player experience. If anything, I would have preferred a co-op mode over what they gave.
    September 29, 2010 at 12:20 pm

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  8. Skyler Bartels
    I feel like judging a game based upon the user-based expansion content goes against everything I know to be true about list making, in general. Any stuff that isn’t IN the game isn’t PART of the game. Granted, all the stuff in the expansion stuff comes from the makeup of the primary game, true. But if I start accepting user-created stuff for games already made, whats to stop me from adding Full Conversions for games like Half-Life, Doom, etc. to the list? These game-size, user generated bits of gaming are simply the product of modding, something popularized by Doom’s easy-to-mod engine.

    Alas, I’m not going to put USS Darkstar (Half-Life) or the Aliens mod (Doom) to this list, despite the fact that they are stellar shooters in their own right, simply because they aren’t the games they’re based on. Likewise, I won’t be using them in my judgment of the product they modify, because its not PART of the game. I may comment upon their ability to be modded, true, but I think its unfair to grant bonus points to a game because it had some great user-created stuff.

    Ha, thats my take on it, anyhow.
    September 29, 2010 at 2:02 pm

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  9. John Flowers
    to address your opinion on user generated mods, I half agree with you. Single player is its own entity, and entire titles built off a game engine like the Half-life spin offs are their own games, period. However, user generated maps / mods for multiplayer I would argue differently, as the online game experience is meant to be different. Would you compeltly ignore user maps or user game setting matches are part of Star Craft 1? How about map packs for RTS’s and FPS’s? The reason why I brought it up for this game is the constantly changing and expanding multiplayer element made me waste 3 years of my life on this game. More importantly, the game was designed to be user expanded friendly. Unlike, say JK2, where beyond mapping, user influence was next to nill. Which is why, in this case, I consider it an integral part of the game.

    @ Sauer, don’t get wrong, I LOVED the saber action in JK2. It revolutionized Saber play. HOWEVER, ever since they’ve never done a well played hybred. DF2 was really the only one. Sure, there’s guns in JK2 JK 3 and some of the other saber games, but they’re all so saber heavy its more of an afterthought. Which is good in its own right, but I would enjoy at least ONE more good hybrid.
    September 29, 2010 at 2:43 pm

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  10. Skyler Bartels
    Yeah, but here’s the news: Bean Machine was addictive and fun in its own right. Not as high quality as Nintendo’s game, but pretty damn great, overall.
    September 30, 2010 at 5:29 am

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